![]() If Ib approaches Garry after his death, Ib will think that he is "sleeping." Depending on Ib's actions afterwards, the player may receive either the Forgotten Portrait ending, the Ib All Alone ending, or the Together, Forever ending.Īge: Unknown (Seems to be in his late teens to early twenties) It is possible to receive an ending in which Mary kills Garry by plucking all the petals from his rose. Depending on whether you're geared towards the best ending or the worst ending, Garry will either trade his rose for Ib's (and subsequently die) or he will insist on going up the stairs into the hallway of Mary's painting. Ib can talk with Garry again under the fake sunlight in the Sketchbook area. He is later discovered by Ib, who either snaps him back to reality by slapping him and calling his name or slapping him twice or, if he is incurable, collapses in despair next to him and gives up, which leads to two possible bad endings (Welcome to the World of Guertena or A Painting's Demise). Succeeding in the Doll Room leads him up the stairs to later regroup with Ib and Mary, while failing the event causes him to hallucinate and talk to himself. Garry can also succeed or fail inside the Doll Room, which involves him searching for a key in one of the dolls' stomachs before time runs out and he is attacked by Red Eyes. Garry discovers Mary's true identity in a small library in the violet area. Garry then proceeds to collect the seven balls of paint needed for Ib to retrieve the brown key at an upper level. Garry becomes increasingly annoyed by this, and you have the option of either having him set it aside or kick it. In the Violet Area, Garry is followed by a disturbing blue doll after being separated from Mary and Ib. He mentions that he is sorry he wasn't looking out for Ib as much as he should have been and gets surprised if you apologize for causing him trouble. You are able to talk to Garry directly in this room. When Ib wakes up, Garry asks if she is okay and, depending upon Ib's answer, gives her a piece of lemon candy from his coat pocket. In the Gray Area, Ib collapses out of exhaustion in a hallway and Garry carries her into the "safe room" and covers her with his coat. He particularly has a distaste for the blue "disturbing" dolls. There is an instance where he falls over in shock and several other instances where he has the opportunity to damage items in the gallery, which can lead to the bad endings. Garry is more easily startled in comparison to Ib by the events of the game. After he joins Ib's party, Garry aids Ib by clarifying words she does not know, protecting her, and often providing commentary. Garry seems pretty friendly, although a little shy. After Ib retrieves the Blue Rose, heals it, and gives it to Garry, he will join Ib's party. After taking the Small Key and some exploring, Ib will find the The Lady in Blue tearing apart a Blue Rose. He will appear to be in a great amount of pain, moaning and not moving, and will be holding the Small Key. When Ib first meets Garry, he will be laying face down on the floor in the Red Area. Not much is known about Garry, as he doesn't reveal much about himself throughout the game. ![]() Garry is the deuteragonist of the game Ib and the first character to join Ib on her quest to escape the Fabricated World.
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